With the highest HP and vitality in the game, and a moderate agility to boot, Galka prove great Ninja tanks to any party. Warrior provides you with Provoke as I said, as well as a number of other great abilities. And you start getting your first piece of haste gear. Party members won't be doing more damage than the amount of enmity provoke generates, so when a mob turns to attack someone else, provoke. As of recent times of Abyssea, new age NINs really have to forgo all of the minor things you learn from 30-75 and beyond; this guide aims to inform of all those small things you should have learned had you leveled the job and spent time through each and every level. Much of the fluff will be … They are open for 10 seconds for you to cast the next (in terms of resistance-down), so cast every 5 or so seconds. Really not worth the effort. Ailment and damaging Ninjutsu are hindered by low intelligence, accuracy is hindered by low dexterity, and evasion/ranged accuracy are hindered by low agility. When Blade: Jin crits is when you'll see the biggest numbers. Mirke Wardcors I augmented with Fast Cast +5 and Enmity +5, stats a PLD would choose for a Nuevo Coselete. It's amazing. Lv.56 AF head is next. But if you still are having bad luck in Neo-Nyzul, Porthos is still a decent alternative. Nevertheless, if starting from 0 horns, be ready to spend a significant amount of Gil if buying from the Auction House. These are the levels where SAMs get meditate, RNGs get barrage and DRKs get Souleater, they all will make it very difficult to hold hate. Were you silly and picked a Knight's Earring or a Bushinomimi from Divine Might? Depending on how you want to play, you can choose your own combinations. Accuracy will be a pretty big issue throughout most of the levels. My first use for Migawari was Proto-Ultima's Citadel Buster. Ninjutsu Magic Attack Bonus So losing Athos's Boots 1 AGI actually nets you 1 more AGI when pairing Thaumas Nails and Thaumas Hat. Out of all jobs in the party, you are the only one who truly needs this spell. Seiryu's Kote can be augmented with critical rate up to 3% and some odd DEX. So TP bodies are really player's choice as to which they prefer. Congratulations! Ranger as a support job provides up to +22 melee and ranged accuracy through job traits, which is a significant amount. NIN gets its last bits of attack speed equipment, Relic armor becomes available. So its really player's choice to do whatever he or she wants. I made myself a 2nd (or maybe 3rd) rate RDM and meritted into Hyoton and Raiton effect. Then, you can kill the leech you were holding and receive credit for the fight. Oftentimes when I did use my katanas he would ready TP moves much more frequently and have more than 2 shadows wiped from me as well as the DDs I had come in to weaponskill. In this setup I finish casting shadows at around 60% instead of the usual 75%, this isn't a precise number but it will give you an idea of why fast cast gear is important. Face it, you're going to tank. Finish Abyssea, get yourself all the associated Abyssea Gear. This is what I believe as its most effective use. I mostly don't bother with doing pages at all. My personal route, solo with 5 trusts. Your NIN will probably start swinging significantly faster if you are hasted and you're geared for attack speed. Play it how you like it. As an event it introduced a system of weakness triggering on all notorious monsters, Atmas that can be selected to customize bonuses to how you want to play, and ridiculously inflated stats that basically makes all end game events before it moot. Proving to be one of the best job/sub combos in the game for avoiding hits. Lv.40 is when White Mage gets Haste, and Lv.48 is when Red Mage gets Haste. Where this combination really shines is when soloing. This one piece used to give the most enmity a Ninja can have in this slot, still doubles over as a great weaponskill piece and has a little bit of haste to boot. However, it does provide the wearer with HP, resist-versus-ice, and a small +5 boost to Ninjutsu skill. With a large boost to intelligence plus “Magic Attack Bonus” give your Ni Elemental Wheel some large damage numbers. Dual Wield is quite pointless unless you’re using two incredibly awesome stat-boosting weapons, and Utsusemi is only really useful if you’re playing a job that can’t handle a lot of damage. Don't have your Zilart missions done to do Sky? The guide of it can be found in the Adventuring Fellow Guide. If you were lucky and had Dusk +1 and a 6% Haste Belt when they were expensive/hard to get you would be sitting on 22% haste from gear. In many cases Atmas make quick fixes to the lack of proper gear people used to strive to get and can basically skip over now due to the introduction of Empyrean armor upgrading. The game only checks that the last remaining leech is defeated. These levels will also start showing importance of equipment with enmity on them. 50 NIN will start benefiting from WAR subjob even more with the Double attack trait. It’s a fast-casting, four-shadow buff that truly makes your parties a lot better. When I tanked Proto-Ultima I chose not to use my Katanas as I had my Limbus group damage him in a controlled manner. If you've played PLD before then you'll understand the idea of holding hate without damage. Haubergeon < Koga Chainmail < Haubergeon +1 and eventually Iga Ningi +1/+2. A good place to understand about hate would be. This spell is one of the best spells for having low physical defense, and less magic defense gear than a PLD. The -25% defense it gives you won't be any big deal, since defense isn't really a boon to Ninja anyway. I'll provide some specific examples of how I used NIN/DRK back at Level 75. 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